#include "FortPlayerControllerManor.h" void AFortPlayerControllerManor::ServerOnUnlockPortalComplete_Implementation(AManorPortal* ManorPortal) { } bool AFortPlayerControllerManor::ServerOnUnlockPortalComplete_Validate(AManorPortal* ManorPortal) { return true; } void AFortPlayerControllerManor::ClientOpenManorPortalUnlockMenu_Implementation(AManorPortal* ManorPortal) { } AFortPlayerControllerManor::AFortPlayerControllerManor() { }