#include "FortPlayerControllerGameplay.h" #include "Net/UnrealNetwork.h" bool AFortPlayerControllerGameplay::Validation_IsFlyingPossible() const { return false; } void AFortPlayerControllerGameplay::StartGhostMode(UFortWorldItemDefinition* ItemProvidingGhostMode) { } void AFortPlayerControllerGameplay::SetIsCreativeModeEnabled(bool bIsEnabled) { } void AFortPlayerControllerGameplay::SetHUDElementVisibility(const FGameplayTagContainer& HUDElementTags, bool bHideElements, FName ReasonName) { } void AFortPlayerControllerGameplay::ServerRPCSetDisplayNPCNumbers_Implementation(bool bEnable) { } bool AFortPlayerControllerGameplay::ServerRPCSetDisplayNPCNumbers_Validate(bool bEnable) { return true; } void AFortPlayerControllerGameplay::ServerCreativeToggleFly_Implementation() { } bool AFortPlayerControllerGameplay::ServerCreativeToggleFly_Validate() { return true; } void AFortPlayerControllerGameplay::ServerCreativeStopGhost_Implementation() { } bool AFortPlayerControllerGameplay::ServerCreativeStopGhost_Validate() { return true; } void AFortPlayerControllerGameplay::ServerCreativeStopFlyUp_Implementation() { } bool AFortPlayerControllerGameplay::ServerCreativeStopFlyUp_Validate() { return true; } void AFortPlayerControllerGameplay::ServerCreativeStopFlyDown_Implementation() { } bool AFortPlayerControllerGameplay::ServerCreativeStopFlyDown_Validate() { return true; } void AFortPlayerControllerGameplay::ServerCreativeStopFly_Implementation() { } bool AFortPlayerControllerGameplay::ServerCreativeStopFly_Validate() { return true; } void AFortPlayerControllerGameplay::ServerCreativeStartFlyUp_Implementation() { } bool AFortPlayerControllerGameplay::ServerCreativeStartFlyUp_Validate() { return true; } void AFortPlayerControllerGameplay::ServerCreativeStartFlyDown_Implementation() { } bool AFortPlayerControllerGameplay::ServerCreativeStartFlyDown_Validate() { return true; } void AFortPlayerControllerGameplay::ServerCreativeSetGhost_Implementation(bool bWantsToGhost) { } bool AFortPlayerControllerGameplay::ServerCreativeSetGhost_Validate(bool bWantsToGhost) { return true; } void AFortPlayerControllerGameplay::ServerCreativeSetFlightSprint_Implementation(bool bSprint) { } bool AFortPlayerControllerGameplay::ServerCreativeSetFlightSprint_Validate(bool bSprint) { return true; } void AFortPlayerControllerGameplay::ServerCreativeSetFlightSpeedIndex_Implementation(int32 Index) { } bool AFortPlayerControllerGameplay::ServerCreativeSetFlightSpeedIndex_Validate(int32 Index) { return true; } void AFortPlayerControllerGameplay::ServerAwardVehicleTrickPoints_Implementation(int32 InPoints, int32 InAirTimeX1000) { } bool AFortPlayerControllerGameplay::ServerAwardVehicleTrickPoints_Validate(int32 InPoints, int32 InAirTimeX1000) { return true; } void AFortPlayerControllerGameplay::ResetTrick(AFortAthenaVehicle* Vehicle) { } void AFortPlayerControllerGameplay::ResetHUDElementVisibilityToSettings(const FGameplayTagContainer& HUDElementTags) { } void AFortPlayerControllerGameplay::RefreshHUDElementVisibilitiesToSettings() { } void AFortPlayerControllerGameplay::OnWantsToGhostModeChanged(UFortCreativeOption* CreativeOption, uint8 IndexValue) { } void AFortPlayerControllerGameplay::OnWantedFlightSpeedChanged(UFortCreativeOption* CreativeOption, uint8 IndexValue) { } void AFortPlayerControllerGameplay::OnVerifyAllowedToFly() { } void AFortPlayerControllerGameplay::OnRep_PoiTagContainerTableID(int16 PreviousPoiTagContainerTableID) { } void AFortPlayerControllerGameplay::OnRep_IsFlightSprinting() { } void AFortPlayerControllerGameplay::OnRep_IsCreativeQuickbarEnabled(bool bPrevIsEnabled) { } void AFortPlayerControllerGameplay::OnRep_IsCreativeModeEnabled() { } void AFortPlayerControllerGameplay::OnRep_GhostModeRepData() { } void AFortPlayerControllerGameplay::OnRep_FlyingModifierIndex() { } bool AFortPlayerControllerGameplay::IsInGhostMode() const { return false; } bool AFortPlayerControllerGameplay::IsCreativeQuickbarEnabled() const { return false; } bool AFortPlayerControllerGameplay::IsCreativeModeEnabled() const { return false; } bool AFortPlayerControllerGameplay::IsAllowedToFly() const { return false; } void AFortPlayerControllerGameplay::InitializeAmbientAudioController() { } void AFortPlayerControllerGameplay::HandlePoiTagContainerTableFinishedReplicating(AFortPoiManager* PoiManager) { } void AFortPlayerControllerGameplay::GrantCreativePhoneItemDefLoadedCallback() { } FVehicleTrickInfo AFortPlayerControllerGameplay::GetVehicleTrickInfo() { return FVehicleTrickInfo{}; } UFortAmbientAudioController* AFortPlayerControllerGameplay::GetAmbientAudioController() { return NULL; } void AFortPlayerControllerGameplay::EndGhostMode() { } void AFortPlayerControllerGameplay::DisplayNPCNumbers(bool bDisplay) { } void AFortPlayerControllerGameplay::DisplayHUDElementVisibility() { } void AFortPlayerControllerGameplay::DisableTrickCredit(float Duration) { } void AFortPlayerControllerGameplay::ClientEnsureCreativePhoneIsInProperSlot_Implementation() { } void AFortPlayerControllerGameplay::ClientCreativeStopFly_Implementation() { } void AFortPlayerControllerGameplay::CheckGhostModeItemReplicated() { } void AFortPlayerControllerGameplay::CheckGhostModeItemRemoved(UFortWorldItemDefinition* GhostModeItemDef) { } bool AFortPlayerControllerGameplay::AreHUDElementsVisible(const FGameplayTagContainer& HUDElementTags) const { return false; } void AFortPlayerControllerGameplay::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(AFortPlayerControllerGameplay, PoiTagContainerTableID); DOREPLIFETIME(AFortPlayerControllerGameplay, GhostModeRepData); DOREPLIFETIME(AFortPlayerControllerGameplay, ServerNumNPCs); DOREPLIFETIME(AFortPlayerControllerGameplay, ServerMaxNumNPCs); DOREPLIFETIME(AFortPlayerControllerGameplay, bDisplayNPCNumbers); DOREPLIFETIME(AFortPlayerControllerGameplay, FlyingModifierIndex); DOREPLIFETIME(AFortPlayerControllerGameplay, bIsFlightSprinting); DOREPLIFETIME(AFortPlayerControllerGameplay, bIsCreativeModeEnabled); DOREPLIFETIME(AFortPlayerControllerGameplay, bIsCreativeQuickbarEnabled); } AFortPlayerControllerGameplay::AFortPlayerControllerGameplay() { this->FortAmbientAudioController = NULL; this->PoiTagContainerTableID = -1; this->ServerNumNPCs = 0; this->ServerMaxNumNPCs = 0; this->bDisplayNPCNumbers = false; this->bHasSetInitialPoiTags = false; this->CreativeModeFlyingInputComponent = NULL; this->CreativeModeInputComponent = NULL; this->FlyingModifiers.AddDefaulted(5); this->FlyingModifierIndex = 1; this->FlightSpeedWhenEnteredSprint = 1; this->bIsFlightSprinting = false; this->bIsCreativeModeEnabled = false; this->bIsCreativeQuickbarEnabled = false; this->CreativeOptionsInternal = NULL; }