#include "FortPlayerBuiltParams.h" void UFortPlayerBuiltParams::SetParams(ABuildingActor* _Building, EFortBuildingType _BuildingType, AFortPlayerController* _Builder, UFortPlayerBuiltParams*& ThisParam) { } void UFortPlayerBuiltParams::BreakParams(ABuildingActor*& _Building, EFortBuildingType& _BuildingType, AFortPlayerController*& _Builder) { } UFortPlayerBuiltParams::UFortPlayerBuiltParams() { this->Building = NULL; this->BuildingType = EFortBuildingType::Wall; this->Builder = NULL; }