#include "FortPlaceableActorItemDefinition.h" FName UFortPlaceableActorItemDefinition::GetActorName() const { return NAME_None; } UFortPlaceableActorItemDefinition* UFortPlaceableActorItemDefinition::CreatePlaceableActorItemDefinitionFromActor(FBuildingDuplicationData DuplicationData, FSlateBrush ImageToDisplay) { return NULL; } UFortPlaceableActorItemDefinition::UFortPlaceableActorItemDefinition() { this->BasePlaceableActorClass = NULL; }