#include "FortPickupEffect.h" UMaterialInstanceDynamic* AFortPickupEffect::ApplyCosmeticOverridesToMaterial(UMeshComponent* MeshComponent, int32 MatIndex) { return NULL; } AFortPickupEffect::AFortPickupEffect() { this->StaticMesh = NULL; this->SkeletalMesh = NULL; this->ItemDefinition = NULL; this->bDoNotShowSpawnParticles = false; this->bDoNotTickSkeletalMeshComponents = true; this->bOwnedByALocalPlayer = false; this->bOwnedByPlayer = false; this->bRandomRotation = false; }