#include "FortPickupCreative.h" #include "Net/UnrealNetwork.h" void AFortPickupCreative::OnRep_PickupInstigatorIndex() { } void AFortPickupCreative::OnPickupInstigatorDataRemoved(int32 TrackedIndex) { } void AFortPickupCreative::OnPickupInstigatorDataChanged(int32 TrackedIndex) { } void AFortPickupCreative::GivePickupToPawn(AFortPawn* Pawn, bool DestoryAfterPickup) { } float AFortPickupCreative::GetAccentColorParam() const { return 0.0f; } void AFortPickupCreative::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(AFortPickupCreative, PickupInstigatorIndex); } AFortPickupCreative::AFortPickupCreative() { this->PickupInstigatorIndex = -1; this->bUseOverrideDespawnTime = false; this->OverrideDespawnTime = 0.00f; }