#include "FortPawn_InteractablePawn.h" void AFortPawn_InteractablePawn::BlueprintOnInteract_Implementation(const AFortPawn* InteractingPawn) { } void AFortPawn_InteractablePawn::BlueprintOnBeginInteract_Implementation() { } FText AFortPawn_InteractablePawn::BlueprintGetInteractionString_Implementation(const AFortPawn* InteractingPawn) const { return FText::GetEmpty(); } bool AFortPawn_InteractablePawn::BlueprintCanInteract_Implementation(const AFortPawn* InteractingPawn) const { return false; } AFortPawn_InteractablePawn::AFortPawn_InteractablePawn() { }