#include "FortPartyContext.h" void UFortPartyContext::ShowLocalPlayerExternalProfile() { } void UFortPartyContext::ShowInitialCrossplayPrompt() { } void UFortPartyContext::ShowExternalProfile(const FUniqueNetIdRepl& ProfileToShow) { } void UFortPartyContext::ShowExternalFriendsUI() { } bool UFortPartyContext::ShouldShowExternalFriendsUI() const { return false; } bool UFortPartyContext::ShouldShowCrossplayWarningDialog() const { return false; } bool UFortPartyContext::ShouldMcpPartyInvitesBeEnabled() const { return false; } void UFortPartyContext::SetPartyPrivacySetting(EPartyType PartyType, bool bLeaderFriendsOnly, bool bLeaderInvitesOnly) { } void UFortPartyContext::SetMcpPartyInvitesEnabled(bool bEnabled) { } void UFortPartyContext::SetLocalPlayerLFG(bool bInLFG) { } void UFortPartyContext::SetLocalPartyMemberLocation(EFortPartyMemberLocation Location) { } void UFortPartyContext::SetLocalPartyMemberEmoting(const UFortMontageItemDefinitionBase* EmoteAsset) { } void UFortPartyContext::SendTeamMemberFriendRequest(const FFortTeamMemberInfo& TeamMemberInfo) { } void UFortPartyContext::SendPartyInviteNetID(const FUniqueNetIdRepl& PlayerID) { } void UFortPartyContext::SendMcpFriendRequest(const FUniqueNetIdRepl& PlayerID) { } void UFortPartyContext::SendConsoleFriendRequest(const FUniqueNetIdRepl& PlayerID) { } void UFortPartyContext::ProcessPendingChangedMemberInfos() { } void UFortPartyContext::LeaveParty() { } void UFortPartyContext::LeaveAction(bool bInStayWithParty) { } bool UFortPartyContext::IsValidNetID(const FUniqueNetIdRepl& UniqueNetId) { return false; } bool UFortPartyContext::IsPlayerInOurParty(const FUniqueNetIdRepl& PlayerIdToCheck) const { return false; } bool UFortPartyContext::IsNetIdFromLocalPlayersPlatform(const FUniqueNetIdRepl& PlayerID) const { return false; } bool UFortPartyContext::IsLocalPlayerPartyLeader() const { return false; } bool UFortPartyContext::IsLocalPlayerLFG() const { return false; } bool UFortPartyContext::IsLocalPlayerInParty() const { return false; } bool UFortPartyContext::IsInLocalPlayersParty(const FUniqueNetIdRepl& PlayerID) const { return false; } bool UFortPartyContext::IsEntirePartyInFrontEnd() const { return false; } bool UFortPartyContext::HasPendingMcpPartyInvitation(const FUniqueNetIdRepl& PlayerID) const { return false; } bool UFortPartyContext::GetPartyPrivacySetting(EPartyType& OutPartyType, bool& OutLeaderFriendsOnly, bool& OutLeaderInvitesOnly) { return false; } bool UFortPartyContext::GetPartyMemberLocation(const FUniqueNetIdRepl& MemberId, EFortPartyMemberLocation& LocationOut) const { return false; } ECommonInputType UFortPartyContext::GetPartyMemberInputType(const FUniqueNetIdRepl& MemberId) const { return ECommonInputType::MouseAndKeyboard; } EFortPartyMemberDisplayState UFortPartyContext::GetPartyMemberDisplayState(const FFortTeamMemberInfo& PartyMemberInfo) const { return EFortPartyMemberDisplayState::Open; } int32 UFortPartyContext::GetNumPlayersInLocalParty() const { return 0; } EFortFriendRequestStatus UFortPartyContext::GetMcpFriendRequestStatusForPlayer(const FUniqueNetIdRepl& PlayerID) const { return EFortFriendRequestStatus::None; } int32 UFortPartyContext::GetMaxTeamSizeForSelectedTheater() const { return 0; } bool UFortPartyContext::GetLocalTeamTeamMemberInfo(AFortPlayerState* TeamMemberState, FFortTeamMemberInfo& TeamMemberInfo) { return false; } void UFortPartyContext::GetLocalPlayerTeamMemberInfo(FFortTeamMemberInfo& LocalPlayerInfo) const { } UFortUITeamInfo* UFortPartyContext::GetLocalPlayerTeam() const { return NULL; } FString UFortPartyContext::GetLocalPlayerDisplayName() const { return TEXT(""); } EFortPartyState UFortPartyContext::GetLocalPartyProgression() const { return EFortPartyState::Undetermined; } bool UFortPartyContext::GetLocalPartyMemberLocation(EFortPartyMemberLocation& Location) const { return false; } EFortFriendRequestStatus UFortPartyContext::GetFriendRequestStatusForTeamMember(const FFortTeamMemberInfo& TeamMemberInfo, FUniqueNetIdRepl& UniqueIdUsed, bool& bIsMcpId) const { return EFortFriendRequestStatus::None; } int32 UFortPartyContext::GetCurrentPartyMaxSize() const { return 0; } EFortFriendRequestStatus UFortPartyContext::GetConsoleFriendRequestStatusForPlayer(const FUniqueNetIdRepl& PlayerID) const { return EFortFriendRequestStatus::None; } EAthenaPartyMemberReadyType UFortPartyContext::GetAthenaPartyMemberReadyType(const FUniqueNetIdRepl& MemberId) const { return EAthenaPartyMemberReadyType::Ready; } FText UFortPartyContext::GetAthenaPartyMemberReadyText(const FUniqueNetIdRepl& MemberId) const { return FText::GetEmpty(); } bool UFortPartyContext::CanShowExternalProfile(const FString& TargetPlatform) const { return false; } bool UFortPartyContext::CanBeInvitedNetID(const FUniqueNetIdRepl& PlayerID) { return false; } void UFortPartyContext::AcceptMcpFriendRequest(const FUniqueNetIdRepl& PlayerID) { } UFortPartyContext::UFortPartyContext() { this->LocalPlayerTeam = NULL; this->bShouldTryToJoinEpicPartyOnConsoleFailure = true; }