#include "FortPartyBeaconClient.h" void AFortPartyBeaconClient::ServerReconnectExistingReservation_Implementation(const FString& InSessionId, FUniqueNetIdRepl RequestingPlayer) { } bool AFortPartyBeaconClient::ServerReconnectExistingReservation_Validate(const FString& InSessionId, FUniqueNetIdRepl RequestingPlayer) { return true; } /* void AFortPartyBeaconClient::ServerEmptyServerReservationRequest_Implementation(const FString& InSessionId, const FEmptyServerReservation ReservationData, FPartyReservation Reservation) { } bool AFortPartyBeaconClient::ServerEmptyServerReservationRequest_Validate(const FString& InSessionId, const FEmptyServerReservation ReservationData, FPartyReservation Reservation) { return true; }*/ void AFortPartyBeaconClient::ServerAbandonExistingReservation_Implementation(const FString& InSessionId, FUniqueNetIdRepl RequestingPlayer) { } bool AFortPartyBeaconClient::ServerAbandonExistingReservation_Validate(const FString& InSessionId, FUniqueNetIdRepl RequestingPlayer) { return true; } /* void AFortPartyBeaconClient::ClientReconnectResponse_Implementation(EPartyReservationResult ReservationResponse) { }*/ void AFortPartyBeaconClient::ClientAllowedToProceedFromReservationTimeout_Implementation() { } void AFortPartyBeaconClient::ClientAllowedToProceedFromReservation_Implementation() { } /* void AFortPartyBeaconClient::ClientAbandonResponse_Implementation(TEnumAsByte ReservationResponse) { }*/ AFortPartyBeaconClient::AFortPartyBeaconClient() { this->ReconnectionInitialTimeout = 100.00f; this->ReconnectionTimeout = 52.00f; this->bHasReconnected = false; }