#include "FortPackPersonality.h" UFortPackPersonality::UFortPackPersonality() { this->TickleVOSound = NULL; this->TickleSFXSound = NULL; this->XRayVOSound = NULL; this->HoverVOSound = NULL; this->BuySFXSound = NULL; this->OpenGenericVO_Sound = NULL; this->OpenGenericSFX_Sound = NULL; this->UpgradeSilverVO_Sound = NULL; this->UpgradeSilverSFX_Sound = NULL; this->OpenSilverVO_Sound = NULL; this->OpenSilverSFX_Sound = NULL; this->UpgradeGoldVO_Sound = NULL; this->UpgradeGoldSFX_Sound = NULL; this->OpenGoldVO_Sound = NULL; this->OpenGoldSFX_Sound = NULL; this->GreetGenericVO_Sound = NULL; this->GreetAxeVO_Sound = NULL; this->GreetBaseballBatVO_Sound = NULL; this->GreetGardenHoeVO_Sound = NULL; this->GreetGardenRakeVO_Sound = NULL; this->GreetHockeyStickVO_Sound = NULL; this->GreetPickAxeVO_Sound = NULL; this->GreetPitchforkVO_Sound = NULL; this->GreetScytheVO_Sound = NULL; this->GreetSledgehammerVO_Sound = NULL; this->GreetSwordVO_Sound = NULL; this->PreHitVO_Sound = NULL; this->DropMusic_Sound = NULL; this->OpenMusic_Sound = NULL; }