#include "FortOutpostContext.h" void UFortOutpostContext::UpgradePOST() { } void UFortOutpostContext::UpgradeBuildingByDefinition(UFortOutpostItemDefinition* BuildingToUpgrade) { } void UFortOutpostContext::UpgradeBuilding(EOutpostBuildings OutpostBuilding) { } void UFortOutpostContext::LeaveOutpostAsParty() const { } float UFortOutpostContext::GetPOSTBuildingHealthMod(int32 POSTLevel) const { return 0.0f; } int32 UFortOutpostContext::GetOutpostCoreLevel() const { return 0; } TArray UFortOutpostContext::GetNextPOSTLevelRequirements() const { return TArray(); } UFortWorldItemDefinition* UFortOutpostContext::GetHarvestingToolForLevel(int32 InHarvestingOptimizerLevel) const { return NULL; } void UFortOutpostContext::GetBuildingUpgradeCostFromDefinition(UFortOutpostItemDefinition* OutpostBuilding, TArray& OutWorldItems, TArray& OutAccountItems) const { } void UFortOutpostContext::GetBuildingUpgradeCost(EOutpostBuildings OutpostBuilding, TArray& OutWorldItems, TArray& OutAccountItems) const { } int32 UFortOutpostContext::GetBuildingMaxLevelFromDefinition(UFortOutpostItemDefinition* OutpostBuilding) const { return 0; } int32 UFortOutpostContext::GetBuildingMaxLevel(EOutpostBuildings OutpostBuilding) const { return 0; } int32 UFortOutpostContext::GetBuildingLevelFromDefinition(UFortOutpostItemDefinition* OutpostBuilding) const { return 0; } int32 UFortOutpostContext::GetBuildingLevel(EOutpostBuildings OutpostBuilding) const { return 0; } void UFortOutpostContext::DepositPOSTResource(const UFortItemDefinition* ResourceItem, int32 Count) { } bool UFortOutpostContext::CanUpgradePOST() const { return false; } bool UFortOutpostContext::CanUpgradeBuildingFromDefinition(UFortOutpostItemDefinition* OutpostBuilding, bool bLog) const { return false; } bool UFortOutpostContext::CanUpgradeBuilding(EOutpostBuildings OutpostBuilding, bool bLog) const { return false; } UFortOutpostContext::UFortOutpostContext() { }