#include "FortOctopusVehicleAnimInstance.h" UFortOctopusVehicleAnimInstance::UFortOctopusVehicleAnimInstance() { this->OctopusVehicle = NULL; this->SeatSteerYawDelta = 0.00f; this->SeatSteerPitchDelta = 0.00f; this->SeatSteerRollDelta = 0.00f; this->FwdBwd = 0.00f; this->LeftRight = 0.00f; this->PivotDir = EFortCardinalDirection::North; this->bIsBoosting = false; this->bIsTowhookExtending = false; this->bIsTowhookAttached = false; this->bIsTowhookContracting = false; this->bIsTowhookHolstered = true; this->bIsLowerVelocity = false; this->bIsDriverFemale = false; this->bShouldPlayPivotTransition = false; this->bShouldPlayGrappleFire = false; }