#include "FortObjectMoverInputComponent.h" void UFortObjectMoverInputComponent::PushTranslationInputMode(APlayerController* PlayerController) { } void UFortObjectMoverInputComponent::PushScaleInputMode(APlayerController* PlayerController) { } void UFortObjectMoverInputComponent::PushRotationInputMode(APlayerController* PlayerController) { } void UFortObjectMoverInputComponent::PushPlaysetPreviewInputMode(APlayerController* PlayerController) { } void UFortObjectMoverInputComponent::PushMultiSelectMoveObjectsFreelyModeInputComponent(APlayerController* PlayerController) { } void UFortObjectMoverInputComponent::PushMultiSelectMoveBuildingsOnGridModeInputComponent(APlayerController* PlayerController) { } void UFortObjectMoverInputComponent::PushMoveObjectsFreelyInputMode(APlayerController* PlayerController) { } void UFortObjectMoverInputComponent::PushMoveBuildingsOnGridInputMode(APlayerController* PlayerController) { } void UFortObjectMoverInputComponent::PushEmptyInputMode(APlayerController* PlayerController) { } void UFortObjectMoverInputComponent::PushCreativeMoveToolEquippedInputComponent(APlayerController* PlayerController) { } void UFortObjectMoverInputComponent::PopTranslationInputMode(APlayerController* PlayerController) { } void UFortObjectMoverInputComponent::PopScaleInputMode(APlayerController* PlayerController) { } void UFortObjectMoverInputComponent::PopRotationInputMode(APlayerController* PlayerController) { } void UFortObjectMoverInputComponent::PopPlaysetPreviewInputMode(APlayerController* PlayerController) { } void UFortObjectMoverInputComponent::PopMultiSelectMoveObjectsFreelyModeInputComponent(APlayerController* PlayerController) { } void UFortObjectMoverInputComponent::PopMultiSelectMoveBuildingsOnGridModeInputComponent(APlayerController* PlayerController) { } void UFortObjectMoverInputComponent::PopMoveObjectsFreelyInputMode(APlayerController* PlayerController) { } void UFortObjectMoverInputComponent::PopMoveBuildingsOnGridInputMode(APlayerController* PlayerController) { } void UFortObjectMoverInputComponent::PopEmptyInputMode(APlayerController* PlayerController) { } void UFortObjectMoverInputComponent::PopCreativeMoveToolEquippedInputComponent(APlayerController* PlayerController) { } void UFortObjectMoverInputComponent::PopAllInputModes(APlayerController* PlayerController) { } bool UFortObjectMoverInputComponent::IsEmptyInputComponentActive() { return false; } UFortObjectMoverInputComponent::UFortObjectMoverInputComponent() { this->OwningPC = NULL; this->CreativeMoveToolEquippedInputComponent = NULL; this->MoveObjectsFreelyModeInputComponent = NULL; this->MultiSelectMoveObjectsFreelyModeInputComponent = NULL; this->MoveBuildingsOnGridModeInputComponent = NULL; this->MultiSelectMoveBuildingsOnGridModeInputComponent = NULL; this->TranslationInputComponent = NULL; this->RotationInputComponent = NULL; this->ScaleInputComponent = NULL; this->EmptyInputComponent = NULL; this->PlaysetPreviewModeInputComponent = NULL; }