#include "FortMusicContext.h" void UFortMusicContext::SetActiveMusicPack(const UAthenaMusicPackItemDefinition* NewMusicPack) { } UAthenaMusicPackItemDefinition* UFortMusicContext::GetEquippedMusicPack() { return NULL; } UFortMusicContext::UFortMusicContext() { this->DesiredActiveMusicPack = NULL; }