#include "FortMovementSet.h" #include "Net/UnrealNetwork.h" void UFortMovementSet::OnRep_SpeedMultiplier() { } void UFortMovementSet::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(UFortMovementSet, WalkSpeed); DOREPLIFETIME(UFortMovementSet, RunSpeed); DOREPLIFETIME(UFortMovementSet, SprintSpeed); DOREPLIFETIME(UFortMovementSet, FlySpeed); DOREPLIFETIME(UFortMovementSet, CrouchedRunSpeed); DOREPLIFETIME(UFortMovementSet, CrouchedSprintSpeed); DOREPLIFETIME(UFortMovementSet, BackwardSpeedMultiplier); DOREPLIFETIME(UFortMovementSet, JumpHeight); DOREPLIFETIME(UFortMovementSet, GravityZScale); DOREPLIFETIME(UFortMovementSet, VehicleGravityZScale); DOREPLIFETIME(UFortMovementSet, SpeedMultiplier); } UFortMovementSet::UFortMovementSet() { }