#include "FortMobileKismetLibrary.h" bool UFortMobileKismetLibrary::GetTapToFireEnabled(UObject* WorldContextObject) { return false; } bool UFortMobileKismetLibrary::GetDedicatedButtonEnabled(UObject* WorldContextObject) { return false; } bool UFortMobileKismetLibrary::GetAutoFireEnabled(UObject* WorldContextObject) { return false; } bool UFortMobileKismetLibrary::Get3DTouchEnabled(UObject* WorldContextObject) { return false; } UFortMobileKismetLibrary::UFortMobileKismetLibrary() { }