#include "FortMissionState.h" void AFortMissionState::UpdateUI() { } void AFortMissionState::SetTimerForOnAllPlayersLoadedIn(float Timer) { } void AFortMissionState::SendMissionUIEvent(const FGameplayTagContainer& EventTags) { } void AFortMissionState::OnAllPlayersLoadedInWrapper() { } AFortMissionState::AFortMissionState() { this->bAlreadySetTimerOnce = false; this->bAlreadyCalledOnAllPlayersLoadedIn = false; this->TimerForOnAllPlayersLoadedIn = 30.00f; }