#include "FortMissionGenerator.h" UFortMissionGenerator::UFortMissionGenerator() { this->bUseNewMissionGeneration = false; this->MissionGenerationChance[0] = 1.00f; this->MissionGenerationChance[1] = 1.00f; this->MissionGenerationChance[2] = 1.00f; this->MissionGenerationChance[3] = 1.00f; this->bUseOverridePlayerSpawnPadPlacementData = false; }