#include "FortMissionForceSuccessParams.h" void UFortMissionForceSuccessParams::SetParams(float _FractionCompleted, UFortMissionForceSuccessParams*& ThisParam) { } void UFortMissionForceSuccessParams::BreakParams(float& _FractionCompleted) { } UFortMissionForceSuccessParams::UFortMissionForceSuccessParams() { this->FractionCompleted = 0.00f; }