#include "FortMissionBlueprintLibrary.h" void UFortMissionBlueprintLibrary::SkydiveFromLocation(bool bFromBus, AFortPlayerPawn* InPawn, const FVector FallLocation, const UAthenaGliderItemDefinition* GliderOverride) { } bool UFortMissionBlueprintLibrary::Skydive(bool bFromBus, AFortPlayerPawn* InPawn, const UAthenaGliderItemDefinition* GliderOverride) { return false; } UFortMissionBlueprintLibrary::UFortMissionBlueprintLibrary() { }