#include "FortMinigameObjectiveComponent.h" void UFortMinigameObjectiveComponent::StopTracking(bool bPurgeHistory, float Percentage) { } void UFortMinigameObjectiveComponent::StartTracking(int32 IndicatorPresetIndex, float Percentage) { } void UFortMinigameObjectiveComponent::SetTrackedProgress(float Percentage) { } UFortMinigameObjectiveComponent::UFortMinigameObjectiveComponent() { this->TrackedIndex = -1; this->ProgressPercentage = 0.00f; this->bPurgeTrackingHistoryOnRemoval = true; }