#include "FortMedicPackSet.h" #include "Net/UnrealNetwork.h" void UFortMedicPackSet::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(UFortMedicPackSet, MaxFuel); DOREPLIFETIME(UFortMedicPackSet, Fuel); DOREPLIFETIME(UFortMedicPackSet, ReserveMaxFuel); DOREPLIFETIME(UFortMedicPackSet, ReserveFuel); DOREPLIFETIME(UFortMedicPackSet, FuelBurnRate); DOREPLIFETIME(UFortMedicPackSet, FuelRegenRate); DOREPLIFETIME(UFortMedicPackSet, FuelRegenDelay); DOREPLIFETIME(UFortMedicPackSet, SelfReviveActive); DOREPLIFETIME(UFortMedicPackSet, SelfReviveTime); DOREPLIFETIME(UFortMedicPackSet, SelfReviveCost); DOREPLIFETIME(UFortMedicPackSet, DamageBreaksSelfRevive); DOREPLIFETIME(UFortMedicPackSet, Heal); DOREPLIFETIME(UFortMedicPackSet, HealRadius); DOREPLIFETIME(UFortMedicPackSet, HealPeriod); } UFortMedicPackSet::UFortMedicPackSet() { }