#include "FortLootTierData.h" FFortLootTierData::FFortLootTierData() { this->Weight = 0.00f; this->QuotaLevel = ELootQuotaLevel::Unlimited; this->LootTier = 0; this->MinWorldLevel = 0; this->MaxWorldLevel = 0; this->StreakBreakerPointsMin = 0; this->StreakBreakerPointsMax = 0; this->StreakBreakerPointsSpend = 0; this->NumLootPackageDrops = 0.00f; this->bAllowBonusLootDrops = false; }