#include "FortLocalPartyMember.h" void UFortLocalPartyMember::HandlePlayerControllerSet() { } void UFortLocalPartyMember::HandleNumAthenaPlayersLeftChanged(int32 NumPlayersLeft) { } void UFortLocalPartyMember::HandleMcpProfilesIntialized() { } UFortLocalPartyMember::UFortLocalPartyMember() { this->NumAthenaPlayersLeftDeltaThreshold = 5; this->AthenaPlayersLeftUpdateDelay = 5.00f; }