#include "FortLobbyBeaconStatePvP.h" #include "Net/UnrealNetwork.h" void AFortLobbyBeaconStatePvP::OnRep_PvPLobbyTimeRemaining() { } void AFortLobbyBeaconStatePvP::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(AFortLobbyBeaconStatePvP, PvPLobbyTimeRemaining); } AFortLobbyBeaconStatePvP::AFortLobbyBeaconStatePvP() { this->PvPLobbyTimeLimit = 120; this->PvPLobbyTimeRemaining = 120; }