#include "FortLobbyBeaconClientRM.h" void AFortLobbyBeaconClientRM::UpdateNewlyJoinedPlayer() { } void AFortLobbyBeaconClientRM::SetLocalReadyStatus(bool bIsReady) { } void AFortLobbyBeaconClientRM::ServerUpdateReadyStatus_Implementation(bool bIsReady) { } bool AFortLobbyBeaconClientRM::ServerUpdateReadyStatus_Validate(bool bIsReady) { return true; } void AFortLobbyBeaconClientRM::ServerUpdateNewlyJoinedPlayerInternal_Implementation() { } bool AFortLobbyBeaconClientRM::ServerUpdateNewlyJoinedPlayerInternal_Validate() { return true; } void AFortLobbyBeaconClientRM::ClientBroadcastLobbyPlayerPadTop_Implementation(const FUniqueNetIdRepl& ReadiedPlayer, bool bIsReadiedUp) const { } AFortLobbyBeaconClientRM::AFortLobbyBeaconClientRM() { }