#include "FortLightningActor.h" void AFortLightningActor::InitializeLightning(AActor* InActorToNotify) { } void AFortLightningActor::GenerateBoltLocations(const FVector& StartLocation, const FVector& EndLocation, float MinLength, float MaxLength, float RandomVectorContribution, float MinSizeDecayRate, float MaxSizeDecayRate, float FalloffMultiplier) { } void AFortLightningActor::CleanupLightning() { } AFortLightningActor::AFortLightningActor() { this->MaxBoltMeshes = 32; this->MaxBoltWidth = 25.00f; this->BoltMaterialParamTopPct = TEXT("topSplinePercentage"); this->BoltMaterialParamBottomPct = TEXT("BottomSplinePercentage"); this->ActorToNotify = NULL; }