#include "FortItemWrapPreviewActor.h" void AFortItemWrapPreviewActor::StartLoadingNextPreviewActor(int32 SlotIndex) { } void AFortItemWrapPreviewActor::ApplyWrapToSkelMesh(USkeletalMeshComponent* MeshComp) { } AFortItemWrapPreviewActor::AFortItemWrapPreviewActor() { this->MyWrap = NULL; }