#include "FortItemGlobalData.h" UFortItemGlobalData::UFortItemGlobalData() { this->RarityToMaxLevel[0] = 50; this->RarityToMaxLevel[1] = 50; this->RarityToMaxLevel[2] = 50; this->RarityToMaxLevel[3] = 50; this->RarityToMaxLevel[4] = 50; this->RarityToMaxLevel[5] = 50; this->RarityToMaxLevel[6] = 50; this->RarityToMaxLevel[7] = 50; }