#include "FortItemEntry.h" FFortItemEntry::FFortItemEntry() { this->Count = 0; this->PreviousCount = 0; this->ItemDefinition = NULL; this->Durability = 0.00f; this->Level = 0; this->LoadedAmmo = 0; this->inventory_overflow_date = false; this->bWasGifted = false; this->bIsReplicatedCopy = false; this->bIsDirty = false; this->bUpdateStatsOnCollection = false; }