#include "FortInventoryOutpost.h" #include "Net/UnrealNetwork.h" void AFortInventoryOutpost::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(AFortInventoryOutpost, bHasUnavailableItems); } AFortInventoryOutpost::AFortInventoryOutpost() { this->bHasUnavailableItems = false; }