#include "FortIntensityCurve.h" FFortIntensityCurve::FFortIntensityCurve() { this->IntensityCurveTable = NULL; this->LowPlayerPerformancePeakIntensityThreshold = 0.00f; this->NormalPlayerPerformancePeakIntensityThreshold = 0.00f; this->HighPlayerPerformancePeakIntensityThreshold = 0.00f; this->MaxRampTime = 0.00f; this->FadeEndIntensityThreshold = 0.00f; this->StartIntensityOffsetFloor = 0.00f; this->EndIntensityOffsetFloor = 0.00f; this->StartIntensityOffsetCeiling = 0.00f; this->EndIntensityOffsetCeiling = 0.00f; }