#include "FortInfluenceMap.h" void UFortInfluenceMap::K2_GetInfluenceSourcePositions(UObject* WorldContext, TArray& InfluenceSourcePositions) { } void UFortInfluenceMap::K2_AddInfluenceSource(UObject* WorldContext, const FVector& Position, const FString& SourceName, float Strength) { } UFortInfluenceMap::UFortInfluenceMap() { this->GraphData = NULL; }