#include "FortGliderAnimInstance.h" void UFortGliderAnimInstance::SetGliderFullyDeployed(bool bIsFullyDeployed) { } UFortGliderAnimInstance::UFortGliderAnimInstance() { this->DeltaTime = 0.00f; this->OwnerGlider = NULL; this->OwnerFortPawn = NULL; this->bIsAccelerating2D = false; this->bForceOpen = false; this->bForceOpen_SkipInto = false; }