#include "FortGameplayCueSpawnCondition.h" FFortGameplayCueSpawnCondition::FFortGameplayCueSpawnCondition() { this->SourceCondition = EFortGameplayCueSourceCondition::AnySource; this->ChanceToPlay = 0.00f; this->Significance = EParticleSignificanceLevel::Low; this->RequiredDetailMode = 0; this->bRequireVisible = false; }