#include "FortGameplayCueNotify_Simple.h" UFortGameplayCueNotify_Simple::UFortGameplayCueNotify_Simple() { this->StartSound = NULL; this->StartParticleSystem = NULL; this->bStayAttached = false; this->bUseHitResult = false; this->bUseWeapon = false; this->bIgnoreRotation = false; this->bUseUnsmoothedNetworkPosition = false; this->PoolingMethod = EPSCPoolMethod::AutoRelease; }