#include "FortGameplayCueCameraShakeInfo.h" FFortGameplayCueCameraShakeInfo::FFortGameplayCueCameraShakeInfo() { this->Shake = NULL; this->Scale = 0.00f; this->PlaySpace = ECameraAnimPlaySpace::CameraLocal; this->bAlwaysPlayOnTarget = false; this->bCalculateUserPlaySpaceRotationFromLocation = false; this->bCancelOnRemove = false; }