#include "FortGamepadSettings.h" UFortGamepadSettings::UFortGamepadSettings() { this->GamepadLookCurve = NULL; this->GamepadLookSensitivityCurve = NULL; this->GamepadLookScaleDownsights = 0.38f; this->GamepadLookScaleScope = 0.25f; this->GamepadLookScaleDownsightsDecayTime = 0.50f; this->AimAssistStrength = 0.50f; this->AimAssistStrengthDownsights = 1.00f; this->AimAssistStrengthDBNO = 0.25f; this->GamepadLookAccelTime = 0.20f; this->GamepadLookDecelTime = 0.10f; this->AimAssistPullStrength = 0.05f; this->AimAssistPullMaxRate = 15.00f; this->AimAssistPullRampUpTime = 0.30f; this->AimAssistPullDecayTime = 0.50f; this->AimAssistInitialDownsightStrength = 0.06f; this->AimAssistInitialDownsightTime = 0.20f; this->SlowMinDistance = 100.00f; this->SlowMinStrength = 0.40f; this->SlowMaxDistance = 1500.00f; this->SlowMaxStrength = 0.70f; this->SlowDecayTime = 0.50f; this->EditModePullStrengthStationary = 6.00f; this->EditModePullStrengthMovingNewTile = 6.50f; this->EditModePullStrengthMovingWithinTile = 4.00f; this->EditModePullMinDistance = 175.00f; this->EditModePullMaxDistance = 400.00f; this->EditModePullScaleFlat = 0.50f; this->EditModePullMaxRate = 150.00f; this->EditModeSlowMinDistance = 50.00f; this->EditModeSlowMinStrength = 0.10f; this->EditModeSlowMaxDistance = 500.00f; this->EditModeSlowMaxStrength = 0.30f; this->GamepadSettingsV2 = NULL; }