#include "FortGameStateSurvival.h" void AFortGameStateSurvival::SetGameDifficultyRow(const FDataTableRowHandle& GameDifficultyInfo) { } AFortGameStateSurvival::AFortGameStateSurvival() { this->bFireEndOfDayDelegate = true; this->TimeToDelayEndOfDayZoneScoreWidgetDisplay = 0.50f; }