#include "FortGameStatePvE.h" #include "Net/UnrealNetwork.h" AFortAircraft* AFortGameStatePvE::GetAircraft() const { return NULL; } void AFortGameStatePvE::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(AFortGameStatePvE, Aircraft); } AFortGameStatePvE::AFortGameStatePvE() { this->Aircraft = NULL; }