#include "FortGameSession.h" #include "FortPartyBeaconHost.h" //#include "FortSpectatorBeaconHost.h" void AFortGameSession::DumpReservations() const { } AFortGameSession::AFortGameSession() { this->ReservationBeaconHostClass = AFortPartyBeaconHost::StaticClass(); // this->SpectatorBeaconHostClass = AFortSpectatorBeaconHost::StaticClass(); this->ReservationBeaconHost = NULL; this->LobbyBeaconHost = NULL; // this->SpectatorBeaconHost = NULL; this->BulkUnregisterTimerDelay = 60.00f; this->MaxBroadcasters = 2; this->DisconnectedReservationTimeout = 300.00f; this->bShouldServerForcePartnerId = false; this->bEnableMeshNetwork = false; this->MeshBeaconHost = NULL; this->MeshBeaconHostObject = NULL; this->MeshBeaconClient = NULL; this->RetryMeshConnectDelay = 10.00f; this->MaxMeshConnectDelay = 120.00f; this->MeshNetworkServerStatusEventRate = 60.00f; }