#include "FortGameFeatureStatus.h" FFortGameFeatureStatus::FFortGameFeatureStatus() { this->Feature = EFortGameFeature::EarlyStartup; this->CurrentState = EFortGameFeatureState::Unknown; this->RequestedState = EFortGameFeatureState::Unknown; this->Progress = 0.00f; this->bIsProgressPaused = false; this->CurrentBundleNum = 0; this->TotalNumBundles = 0; this->IsActive = false; this->IsPendingActive = false; }