#include "FortFeedbackManager.h" #include "Net/UnrealNetwork.h" void AFortFeedbackManager::SuppressProceduralFeedback(TArray ControllersToSuppress) { } AFortFeedbackManager* AFortFeedbackManager::GetFeedbackManager(UObject* WorldContextObject) { return NULL; } AFortPawn_FeedbackAnnouncer* AFortFeedbackManager::GetAnnouncerPawn(UObject* WorldContextObject) { return NULL; } void AFortFeedbackManager::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(AFortFeedbackManager, Announcer); DOREPLIFETIME(AFortFeedbackManager, SuppressedControllers); } AFortFeedbackManager::AFortFeedbackManager() { this->bUsesStWFeedbackEvents = true; this->AnnouncerPawnClass = NULL; this->Announcer = NULL; }