#include "FortFXStaticMeshComponent.h" void UFortFXStaticMeshComponent::SetSource(UStaticMeshComponent* InMeshComponent) { } UFortFXStaticMeshComponent::UFortFXStaticMeshComponent() { this->AwakenFadeInTime = 0.00f; this->AwakenDuration = 0.00f; this->AwakenFadeOutTime = 0.00f; this->BuildingHitFadeInTime = 0.00f; this->BuildingHitDuration = 0.00f; this->BuildingHitFadeOutTime = 0.00f; this->SourceMeshComponent = NULL; }