#include "FortDeployableBaseManager.h" #include "Net/UnrealNetwork.h" void AFortDeployableBaseManager::SetKeepDeployableBasesOnLogout(bool bInKeepBasesOnLogout) { } void AFortDeployableBaseManager::ReloadAllPlots() { } bool AFortDeployableBaseManager::GetTierOutputForSelectedTier(int32 Tier, const UFortTieredCollectionLayout* Layout, FFortTierCollectionLayoutOutput& Output) const { return false; } int32 AFortDeployableBaseManager::GetHighestDefeatedTierForPlayerAndLayout(FUniqueNetIdRepl PlayerID, const UFortTieredCollectionLayout* Layout) const { return 0; } EDeployableBaseUseType AFortDeployableBaseManager::GetDeployableBaseUseType() const { return EDeployableBaseUseType::Neighborhood; } ADeployableBasePlot* AFortDeployableBaseManager::GetDeployableBasePlotFromLocation(const FVector& Location) const { return NULL; } AFortDeployableBaseManager* AFortDeployableBaseManager::GetCurrent(UObject* WorldContextObject) { return NULL; } void AFortDeployableBaseManager::GetAvailableTiers(TArray& OutAvailableTiers) const { } void AFortDeployableBaseManager::GetAllDeployableBasePlots(TArray& OutDeployableBasePlots) const { } void AFortDeployableBaseManager::BroadcastHordeWaveStinger(EHordeWaveStingerType StingerType) const { } void AFortDeployableBaseManager::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(AFortDeployableBaseManager, bRestrictedBuildingActive); DOREPLIFETIME(AFortDeployableBaseManager, bBusyWithPlotActions); DOREPLIFETIME(AFortDeployableBaseManager, DeployableBaseUseType); DOREPLIFETIME(AFortDeployableBaseManager, ActiveTieredCollectionLayouts); DOREPLIFETIME(AFortDeployableBaseManager, DeployableBaseArray); } AFortDeployableBaseManager::AFortDeployableBaseManager() { this->bRestrictedBuildingActive = true; this->bBusyWithPlotActions = false; this->bDestroyAllBuildingPiecesOnReload = true; this->NumPiecesDestroyedOnZoneCleanupPerUpdate = 50; this->NumEnvPiecesRestoredPerUpdate = 10; this->bDeployableBasesReadOnly = false; this->DeployableBaseUseType = EDeployableBaseUseType::Neighborhood; this->DeployableBaseItemDefinition = NULL; this->DeployableBasePlotClass = NULL; this->SupportedSkillTreeBasedUnlocks = NULL; this->NumExpectedPlots = 0; this->bCaptureEnvironmentActorsForRestoration = false; this->bWorldInitialized = false; this->bKeepBasesOnLogout = false; }