#include "FortCreativeRealEstatePlotManager.h" #include "Net/UnrealNetwork.h" void AFortCreativeRealEstatePlotManager::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(AFortCreativeRealEstatePlotManager, ActiveCreativeRealEstatePlots); } AFortCreativeRealEstatePlotManager::AFortCreativeRealEstatePlotManager() { }