#include "FortCreativeCreatureManagerComponent.h" void UFortCreativeCreatureManagerComponent::OnInfoComponentRemoved(UFortCreativeCreatureManagerInfoComponent* CreatureManagerInfoComponent) { } void UFortCreativeCreatureManagerComponent::OnInfoComponentAdded(UFortCreativeCreatureManagerInfoComponent* CreatureManagerInfoComponent) { } UFortCreativeCreatureManagerComponent::UFortCreativeCreatureManagerComponent() { }