#include "FortCreativeBudgetLibrary.h" #include "Templates/SubclassOf.h" bool UFortCreativeBudgetLibrary::CanPlacePlayset(UFortPlaysetItemDefinition* ItemDefinition, APlayerController* Controller) { return false; } bool UFortCreativeBudgetLibrary::CanPlaceInstanceOfClass(APlayerController* Controller, TSubclassOf Class, const FVector& Location) { return false; } bool UFortCreativeBudgetLibrary::CanPlaceClassInstances(APlayerController* Controller, const TArray> Classes, const FVector& Location) { return false; } UFortCreativeBudgetLibrary::UFortCreativeBudgetLibrary() { }