#include "FortControlResistanceSet.h" #include "Net/UnrealNetwork.h" void UFortControlResistanceSet::OnRep_MaxControlResistance() { } void UFortControlResistanceSet::OnRep_ControlResistance() { } void UFortControlResistanceSet::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(UFortControlResistanceSet, ControlResistance); DOREPLIFETIME(UFortControlResistanceSet, MaxControlResistance); DOREPLIFETIME(UFortControlResistanceSet, ControlResistanceRegenRate); DOREPLIFETIME(UFortControlResistanceSet, ControlResistanceRegenDelay); DOREPLIFETIME(UFortControlResistanceSet, ControlResistanceRegenThreshold); DOREPLIFETIME(UFortControlResistanceSet, KnockbackThreshold); DOREPLIFETIME(UFortControlResistanceSet, KnockbackMultiplier); DOREPLIFETIME(UFortControlResistanceSet, ImpactDamageResistance); DOREPLIFETIME(UFortControlResistanceSet, ImpactDamageMultiplier); } UFortControlResistanceSet::UFortControlResistanceSet() { }