#include "FortConstructionSet.h" #include "Net/UnrealNetwork.h" void UFortConstructionSet::OnRep_TrapReloadSpeed() { } void UFortConstructionSet::OnRep_TrapMaxDurability() { } void UFortConstructionSet::OnRep_TrapHealingSource() { } void UFortConstructionSet::OnRep_TrapDiceCritMultiplier() { } void UFortConstructionSet::OnRep_TrapDiceCritChance() { } void UFortConstructionSet::OnRep_TrapBaseDamage() { } void UFortConstructionSet::OnRep_TrapArmSpeed() { } void UFortConstructionSet::OnRep_RepairSpeed() { } void UFortConstructionSet::OnRep_RepairCost() { } void UFortConstructionSet::OnRep_MaxBuildLevel() { } void UFortConstructionSet::OnRep_BuildSpeed() { } void UFortConstructionSet::OnRep_BuildingSkill() { } void UFortConstructionSet::OnRep_BuildCost() { } void UFortConstructionSet::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(UFortConstructionSet, BuildSpeed); DOREPLIFETIME(UFortConstructionSet, RepairSpeed); DOREPLIFETIME(UFortConstructionSet, BuildCost); DOREPLIFETIME(UFortConstructionSet, RepairCost); DOREPLIFETIME(UFortConstructionSet, MaxBuildLevel); DOREPLIFETIME(UFortConstructionSet, BuildingSkill); DOREPLIFETIME(UFortConstructionSet, TrapArmSpeed); DOREPLIFETIME(UFortConstructionSet, TrapReloadSpeed); DOREPLIFETIME(UFortConstructionSet, TrapBaseDamage); DOREPLIFETIME(UFortConstructionSet, TrapMaxDurability); DOREPLIFETIME(UFortConstructionSet, TrapDiceCritChance); DOREPLIFETIME(UFortConstructionSet, TrapDiceCritMultiplier); DOREPLIFETIME(UFortConstructionSet, TrapHealingSource); } UFortConstructionSet::UFortConstructionSet() { }